Mariusz's OpenSim logs
Patching with Mike's client patch
- OpenSim? /Framework/BufferPool.cs -- OK
- AssetCache? .cs -- not ok - working on it.
$ patch -p0 -i ../cs-os-r6247.patch
patching file OpenSim/Framework/BufferPool.cs
patching file OpenSim/Framework/Communications/Cache/AssetCache.cs
Hunk #1 FAILED at 565.
Hunk #2 succeeded at 554 (offset -43 lines).
1 out of 3 hunks FAILED -- saving rejects to file OpenSim/Framework/Communications/Cache/AssetCache.cs.rej
patching file OpenSim/Framework/IClientAPI.cs
Hunk #1 FAILED at 96.
Hunk #2 succeeded at 114 with fuzz 2.
Hunk #3 FAILED at 537.
Hunk #4 FAILED at 698.
Hunk #5 succeeded at 868 with fuzz 2 (offset 133 lines).
3 out of 5 hunks FAILED -- saving rejects to file OpenSim/Framework/IClientAPI.cs.rej
patching file OpenSim/Region/ClientStack/FunSLUDP/KillPacket.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLClientStackNetworkHandler.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLClientView.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLPacketHandler.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLPacketQueue.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLPacketThrottle.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLQueItem.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/LLUDPServer.cs
patching file OpenSim/Region/ClientStack/FunSLUDP/funsl.cs
patching file OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
Hunk #1 FAILED at 2528.
Hunk #2 FAILED at 3812.
Hunk #3 succeeded at 4011 (offset 125 lines).
Hunk #4 succeeded at 4971 (offset 90 lines).
2 out of 4 hunks FAILED -- saving rejects to file OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs.rej
patching file OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
Hunk #1 FAILED at 398.
Hunk #2 FAILED at 694.
Hunk #3 succeeded at 769 (offset 21 lines).
2 out of 3 hunks FAILED -- saving rejects to file OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs.rej
patching file OpenSim/Region/Environment/Scenes/InnerScene.cs
Hunk #1 succeeded at 1194 (offset 50 lines).
patching file OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
Hunk #1 FAILED at 1463.
1 out of 1 hunk FAILED -- saving rejects to file OpenSim/Region/Environment/Scenes/Scene.Inventory.cs.rej
patching file OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
Hunk #1 FAILED at 312.
Hunk #2 FAILED at 613.
Hunk #3 succeeded at 756 (offset 19 lines).
2 out of 3 hunks FAILED -- saving rejects to file OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs.rej
patching file prebuild.xml
Hunk #1 succeeded at 1003 (offset 64 lines).
Building process on BOLEK
Building with
--prefix=/home/linux32
No optimisations.
32-bit, building time
16:26/13:40/1:05 (real/usr/sys)
$ /home/local/bin/mono --version
Mono JIT compiler version 2.1 (/trunk/mono r116485)
Copyright (C) 2002-2008 Novell, Inc and Contributors. www.mono-project.com
TLS: __thread
GC: Included Boehm (with typed GC)
SIGSEGV: altstack
Notifications: epoll
Architecture: x86
Disabled: none